“If it works on an organizational level to
mobilize citizenship, shouldn’t we bring it into our classrooms?” were the
closing words of Henry Jenkins in his presentation on Participatory Culture in
the TEDx NYED video. These words sum up my sentiment on the use of digital
technologies in the classroom. I have heard many students, my own children
included, ask the question, “How does this apply to real life?” in regards to
the curriculum they are being taught. Yet, it appears that participatory
cultures have found a way to teach and develop transferrable skills at play and
through leisure activities.
In his White Paper, Jenkins points
out how participatory culture games use the world of politics to allow those
who normally stand on the side lines to get into the game. He states, “The new participatory culture
offers many opportunities for youth to engage in civic debates, to participate
in community life, to become political leaders, even if sometimes only through
the “second lives” offered by massively multiplayer games or online fan
communities. Empowerment comes from making meaningful decisions within a real
civic context: we learn the skills of citizenship by becoming political actors
and gradually coming to understand the choices we make in political terms. Today’s
children learn through play the skills they will apply to more serious tasks
later.” (2006: p.10) He also makes reference to the Pew study (Lenhardt & Madden, 2005), which found that “young people who create and circulate their own media are more
likely to respect the intellectual property rights of others because they feel
a greater stake in the cultural economy.”
I’m sure it is no
surprise to most of us that students learn by doing. Digital technology presents
an opportunity for students to have hands on activities that we can’t necessarily
give them in the classroom. Yes, we can teach them the mechanics and the
principles offline, while online they learn the value of not plagiarizing or of
active citizenship. Still, there are so
many challenges that we face on this matter. These include ethics, access to
technology, and cross-curricular skills development. I believe the main challenge of the 21st
century educator is to find the pedagogical recipe that interfuses the lessons students
can learn in the informal classroom called the internet with the formal lessons
we teach in the schoolroom.